﻿#region LICENSE

// The contents of this file are subject to the Common Public Attribution
// License Version 1.0. (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// https://github.com/NiclasOlofsson/MiNET/blob/master/LICENSE.
// The License is based on the Mozilla Public License Version 1.1, but Sections 14
// and 15 have been added to cover use of software over a computer network and
// provide for limited attribution for the Original Developer. In addition, Exhibit A has
// been modified to be consistent with Exhibit B.
// 
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
// the specific language governing rights and limitations under the License.
// 
// The Original Code is MiNET.
// 
// The Original Developer is the Initial Developer.  The Initial Developer of
// the Original Code is Niclas Olofsson.
// 
// All portions of the code written by Niclas Olofsson are Copyright (c) 2014-2020 Niclas Olofsson.
// All Rights Reserved.

#endregion

namespace MiNET.Items
{
	public class ItemLeatherHorseArmor : Item
	{
		public ItemLeatherHorseArmor() : base("minecraft:leather_horse_armor", 416)
		{
			MaxStackSize = 1;
			ItemType = ItemType.Chestplate;
			ItemMaterial = ItemMaterial.Leather;
		}
	}

	public class ItemIronHorseArmor : Item
	{
		public ItemIronHorseArmor() : base("minecraft:iron_horse_armor", 417)
		{
			MaxStackSize = 1;
			ItemType = ItemType.Chestplate;
			ItemMaterial = ItemMaterial.Iron;
		}
	}

	public class ItemGoldenHorseArmor : Item
	{
		public ItemGoldenHorseArmor() : base("minecraft:golden_horse_armor", 417)
		{
			MaxStackSize = 1;
			ItemType = ItemType.Chestplate;
			ItemMaterial = ItemMaterial.Gold;
		}
	}

	public class ItemDiamondHorseArmor : Item
	{
		public ItemDiamondHorseArmor() : base("minecraft:diamond_horse_armor", 419)
		{
			MaxStackSize = 1;
			ItemType = ItemType.Chestplate;
			ItemMaterial = ItemMaterial.Diamond;
		}
	}
}